Best game of 2019? I Don't Know, Played it In 2020
Playing through Resident Evil 2 has more choices than just difficulty and inverted aiming *visible confusion*. Claire and Leon both have a pretty bad time in Raccoon city, though each have different war stories to tell. Finishing the campaign as Leon had me utterly relieved and in need of a shower, but I met up with Claire and her new Child-survivor friend Sherry Birkin. That's at least one answer to the burning question "what the hell just happened in Raccoon City?". After surviving Leon's harrowing (mis)adventure, the "2nd run" mode was unlocked, a great way to play over again as Claire. I played the Leon-A and Claire-B campaigns, twice as much as IGN expects, but not the tedious slog that playing A/B for each character would be, its not a huge compromise for a guy that professes to dislike horror games after all.
Leon Kennedy
Leon's first and worst day as an RCPD officer starts right outside of Raccoon City, great time to turn back, but hey, he is an emergency responder. Splitting up is a good way to cover ground, so he and Claire part ways until the games end. Puzzling, shooting and keying our way through Leon's would-be workplace makes up the first segment of the game. Opposition will consist of RE regulars like zombies, dogs and lickers. All these guys are creepy, but the ominous Mr. X is by far the most horrifying of the bunch. His plodding steps and stoic demeanor are a testament to simplicity in game design, he alone could be the object of a slasher movie with his slow, methodical pursuit. Thankfully Mr. X won't be following players throughout the entire game, as there's some segments he's mercifully absent. Friendlier non-playable characters include Ada Wong who's motives and identity are obscured by lack of transparency and distracting choice in attire. Wong adds a lot to RE2's plot as she helps to direct Leon in the direction of Raccoon City's underground secrets, ultimately leading to a final boss fight that felt like the quintessential Resident Evil experience. Maybe a little predictable, but it's not like I was bored getting there.
Claire Redfield
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Pretty relatable |
The Same, Only Better
Going from Resident Evil 1 to it's remade sequel felt like a big upgrade, but not a big change. Things that felt familiar to the series made their return and kept true to the series creative vision. Typewriters, healing herbs, safe rooms, inventory management have made their way into Resident Evil 2 no matter how unrealistic they may be. These aforementioned gameplay elements keep it Capcom, uniquely fresh in a kind of ironic way, especially considering the content revolves around stinky corpses. Graphical fidelity has been elevated to 2019 standards if not exceeding them. This gives us the modern third-person dynamic camera and aim-down-sights feature, but headshots are still a crapshoot unless you're willing to part with some magnum ammo, typical Resident Evil. It's just as important that modern gameplay elements aren't present to sully the Biohazard experience. Things like dodge-rolling, ranked loot, cover mechanics, and an xp system are refreshingly absent from a game released in such a modern time. It's a good two-pronged appeal to gamers: stick to the formula for die-hard fans while offering something unique to newcomers.
What Now?
Overall, the Resident Evil 2 remake is an extremely polished game that's one of the strongest in my Steam library. Capcom's Resident Evil revisit provided the kind of horror, thrills and excitement that triple-A games and films alike often fail to deliver. The special sauce is compelling characters and the immersion to keep gamers on the edge of their seats. I've pondered whether or not horror is impossible in films, sure it can be scary, but there's a written outcome. When I play Resident Evil 2, the main characters life really is on the line, they can die over and over again. Though persevering makes me fell like a real Raccoon City survivor and that's a satisfying outcome. Overall, I'm satisfied with what the RE2 remake had to offer and I still plan to play more. See you next time, Space Comrade.
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